The graphics system in the iPhone 14 Pro and Pro Max could have been much more efficient, but Apple had to fall back on the GPU of the A16, according to the A16. The information. The graphics chip integrated in system-on-chip (SoC) should offer support for ray-tracing, a technology that improves the rendering of lighting effects in games. What makes it a “generational leap,” we at Apple hoped.
But now the prototypes showed that this new GPU drew too much on the battery and had an impact on the heating of the smartphone. The problem is that Apple would have realized the problem quite late in the development process of the A16, which led the manufacturer to reuse the graphics circuit in the A15. This is the 5-core version already found in the iPhone 13 Pro, possibly improved in the margin.
If the GPU on the iPhone 14 Pro is more efficient than on the iPhone 13 Pro, the results are not as overwhelming as we were able to measure in our tests. Maybe it will be the A17 next year? Unless the difficulties identified by The information within the group led by Johny Srouji is even deeper.
Rifi in Srouji
Indeed, the A16’s GPU failure would be unprecedented in the history of Apple, which has so far been faultless in mobile chips. The site’s sources have noted a brain drain in recent years.

The example of Gerard Williams III is famous: after his departure from Apple, this CPU specialist founded Nuvia in 2019 to develop chips for servers. The startup was quickly bought by Qualcomm and is now working on a competitor to Apple’s M1. His replacement at Apple, Mike Filippo, did not get along with the company’s engineers and left for Microsoft.
To limit departures, the manufacturer would have organized meetings with its engineers to prevent risks associated with start-ups that are few in number to succeed. A sufficient message to counter the desire for adventure from those CPU-themed forts? Apple’s leader in mobile chips like, although it remains pleasant even today.
The Snapdragon 8 Gen 2 CPU shouldn’t outperform the Apple A16
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